![]() ![]() When we get more abuse from a single IP address than we do legitimate traffic, we really have no choice but to block it. If you don't think you did anything wrong and don't understand why your IP was banned.Īre you using a proxy server or running a browser add-on for "privacy", "being anonymous", or "changing your region" or to view country-specific content, such as Tor or Zenmate? Unfortunately, so do spammers and hackers. IP bans will be reconsidered on a case-by-case basis if you were running a bot and did not understand the consequences, but typically not for spamming, hacking, or other abuse. If you are responsible for one of the above issues. ![]() Having an excessive number of banned accounts in a very short timeframe.Running a web bot/spider that downloaded a very large number of pages - more than could possibly justified as "personal use".Automated spam (advertising) or intrustion attempts (hacking).It's just the game - a game that was shoehorned onto a system where it didn't really belong.Your current IP address has been blocked due to bad behavior, which generally means one of the following: The game will pause for a good five seconds or so on the pre-battle "Fight!" screen, and you'll think your system has frozen or something. Load times! On an SNES game! The whole point of Nintendo's strict adherence to cartridge-based media in the '90s was that the company's executives vehemently despised the loading screens associated with running games off a disc, and yet somehow they made it into this release. The amount of secret characters has been sacrificed, as players of other editions could find and face off against such hidden foes as Evil Ryu and EX Zangief - but not here, because there wasn't space for them. The graphics have been squeezed down and compressed from the arcade source in order to run properly on Nintendo's 16-bit hardware, which is noticeable for anyone who's experienced the coin-op cabinet or other, more capable ports on other consoles. The problem here, though, is this particular version - Street Fighter Alpha 2 in the arcade was good, but Street Fighter Alpha 2 on the SNES wasn't so good. There's no denying that Street Fighter Alpha 2 was a strong release in the long-running list of Street Fighter games - the Alpha series was praised by critics and loved by players in the '90s, and still are fondly remembered to this day. But Alpha 2, for those keeping track of series trivia, was the first appearance for Japanese school-girl Sakura. ![]() With all the different roster changes and gameplay tweaks flying around through Capcom's myriad alternate versions of the design in that time period, it's difficult to focus on just what made any individual installment stand out. ![]() The Alpha series, in particular, recast the famous World Warriors as a bit younger, all-around - and threw in a few more fighters, too, from both Street Fighter 1 and the Final Fight franchise. Street Fighter Alpha 2 is a head-to-head fighting game, and just one of the many spin-offs/sequels that Capcom sent out the door to try to capitalize on the incredible success that the original Street Fighter II had achieved earlier in the '90s. And, today, those same drawbacks will probably turn off potential purchasers of this new Virtual Console release as well. Luckily, those that missed it then didn't miss much - this watered-down edition had to make a lot of compromises to fit onto an SNES cartridge. Timing was mostly to blame, as while Street Fighter Alpha 2 was certainly well known in American arcades in early 1996, by the time this obscure 16-bit port was released at the end of that same year most Big N loyalists had already moved on to the Nintendo 64. Most SNES owners didn't even know this game existed. ![]()
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